4 brand new photovoltaic panels are arriving at the KSC in the upcoming 1.12 update, including enhanced versions of the SP and OX-4 series, but also two large circular retractable solar panels to let your craft travel in the vacuum of space with style
The SP-L deploys a 1×6 solar cell layout. There is also a SP-W 3x2 version available with a 3×2 layout. These panels generate electric charge only on extended state, requiring the need to be directly illuminated by the light
Discussion of solar photovoltaic systems, modules, the solar energy business, solar power production, utility-scale, commercial rooftop, residential, off-grid systems and more. Solar photovoltaic technology is one of the great developments of the modern age. Improvements to design and cost reductions continue to take place.
Hi everyone, i was trying for the first time the deployable science in Kerbin, started with solar panel deployed by an engineer and then an experiment from a scientist but the solar panel it''s no producing any sort of energy. It says true in both deployed and active status but it also says NOT linked and it''s not producing the 2 unit of energy it should produce.
The OX-Stat-PD Photovoltaic Panel can, when properly set up by trained engineers, power several ground-breaking science experiments at a time. Reduced power output caused by allowing Jebediah to just ''unfold the flippy bit'' is not covered under the manufacturer''s warranty. Needs a deployed central station to operate. — Probodobodyne Inc "
I had a similar issue a long time ago where the solar panels just weren''t solar panels anymore. I don''t remember that being fixed, but it apparently was considering that I use OPM. Edited September 13, 2019 by TheKSPBeginner Elaborated
Nothing says ''oops'' more than a period of darkness or long interplanetary trip causing an unmanned craft to go ''dead'' because of forgetting to deploy the main solar panels before hand... A few fixed solar panels or an RTG for backup power helps prevent such incidents from happening. It should also be noted that the farther from the sun, the
Right click the Solar Array and select "Extend Panels". All moving parts in KSP can be activated by right clicking them and selecting the action from a dropdown menu. Holding down alt allows
Hey, I have an issue with my ksp in which, if i have modulemanger installed solar panels will not deploy. I''ve tried in the VAB, in space, at the launchpad, it never deploys, i also tried it on a new save and it didnt work.I don''t even get the tab that comes up. This isn''t a massive issue, however i would like the mod to work without breaking my game as it is required for
It''s also helpful to note that action groups combine when assembling larger craft. For example, if you''re building a space station, and you assign certain actions (e.g. toggle comm-antenna) to custom01 to one station part, and different actions (toggle solar panels) to custom01 a different station part; when the two components are joined in orbit, the actions for custom01
Select action group 1, click on your solar panel, and click ''toggle solar panel'' (or some such) to add this command to the AG. Then in flight, you can tap 1 to open and close your panels. Make sure to put all your panels in the action group. This is easy if you only have one set of symmetrically placed panels!
The OX-STAT is a permanently deployed solar panel. It has no tracking ability and the lowest individual charge rate of any solar panel module, but it is extremely light and extremely cheap both in terms of unit cost and cost per unit electric charge generated. The OX-STAT is also less susceptible to breakage than other panels. However, it can be easily broken
This got me thinking: there are procedural parts mods for practically every single part type except solar panels. It''d be great if there was a mod that did just that, where you could adjust the length and width of the solar panel, with the power and mass scaling proportionately to
However, for many years now, we have known that KSP models its solar panels'' output using an inverse square law w.r.t. the distance to the Sun. What I''m after is how KSP uses this in a config file: chargeRate = 24.4. to get to the actual EC/s output rate that the panel produces in the game.
Seems some Mods interfere with each other. Or you need to upgrade the VAB to level2 - "Basic Action Groups availiable" . The Options -open -close -toggle are missing. On the Launchpad just rightclick the paneels and choose extend/retract.
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Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Technical Support (PC, modded installs) Broken Solar Panels So if that dosent work and your having issues with stock solar panels that indicates a problem with internal game functionality that should not be interfered with in the modding process and your instance is
you have to make it . go to action group 1 in the action group menu, select your panels, click toggle in the second column, save. now when your in the flight scene when you press one(on the keyboard) it will deploy the panels.
VAB or SPH, when a solar panel is placed on a craft, right-click and you will get options to change colors. Make sure the solar panel is extend, so you can see the color change. These solar panel were originally designed to recreate Orion type space craft, with the black circular panels. But they can be used for any type space craft or mission.
While repairable landing legs, repairable wheels, and repackable parachutes have been in the game for a little while, solar panels have never been fixable. I don''t know if they are going to add repair-ability to them now that there is an engineer class, but I agree that it
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The OX-10C is a deployable solar panel with a unique circular shape. These panels generate electric charge only when extended and directly illuminated by the light of Kerbol. To extend, just click the Extend Panels option
Usage. The SP-10C is a deployable solar panel with a unique circular shape. These panels generate electric charge only when extended and directly illuminated by the light of Kerbol.To extend, just click the Extend Panels option in the part menu by right-clicking on it. Like the Gigantor XL Solar Array and unlike OX-series panels, these can be retracted deployment.
Yeah this is definitely for orbiters. I use it for my multi-module space station orbiting Minmus in career mode. I''m middle-tier science so there are lots of big fuel tanks on the ends of my 2 science labs.
I am having an issue where my solar panels do not work when I am actually flying the ship. The panels I have on the ship are more than enough to accommodate all systems on at the same time with extra to spare. My panels tell my that they are receiving sunlight and often are at 100 percent exposed...
Whenever I put OX-4L or OX-4W solar panels on a craft in 1.0, I can only extend them once and no "retract panels" button appears. I can bind "retract panels" to an action group, but it doesn''t seem to do anything. Did they change solar panels in 1.0 so that only the gigantor ones can retract? Edited May 5, 2015 by RedsBone Answered
The value is achieved at Kerbin 's distance, with the panel pointed directly at the Sun. The Gigantor XL Solar Array is a deployable solar panel. It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass.
It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass. The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.
Iirc, KSP doesn't track EC generation or usage unless you're actively using that vessel. If you are flying, rotate with rcs Yes you can, with same vessel interaction and using stock solar panels to get the orientation from them, check this video out:
ROSolar creates solar panel parts via combining various solar panel models from external mods with rescaling features. Why is it needed? ROSolar stems from a combined goal of reducing overall part clutter with the ability to affect solar panel performance when rescale the model. Many players will typically install mods for specific spacecraft.
You can also set a key to open and close solar panels using an action group, if you have many panels. Just giving specifics. When you're in the VAB building, if you look to the top middle of the screen you'll also see "action groups," which allow you to set an action to a certain key.
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